![]() Mostly interested in crossing those two fields together to create a better design system. He takes an interest in VR, AR, Games, and other media. Junichiro Horikawa works with algorithmic and parametric design in architecture. This workshop introduces the Houdini Artist to the VEX language for use. Worked in Noiz Architects for four years and working as a freelance right now, mostly in the architectural / IT field. With the release of 12.5 a few new Surface Operators have been introduced specifically the Wrangle nodes.To paraphrase the documentation This is a very powerful, low-level node that lets experts who are familiar with VEX tweak point attributes and voxels using code. The latest goes over some of the differences between Variables and Attributes and the inputs of an attribute wrangle. ![]() This new tutorial series from Thomas James covers all the basics for using VEX in Side FX Houdini. Previously I was at Ryot/Yahoo, before that teaching a masters degree in VFX at the University of Technology Sydney, before that I was supervising and doing VR/FX/Lighting at Animal Logic for a long time, and before that busy in the commercial scene in London for many years. About Junichiro Horikawa.īorn in Tokyo / Japan. In this compilation you will find plenty of lessons for beginner, intermediate, and advanced Houdini users ranging from guides for complete newbies explaining what the interface of Houdini looks like to videos on how to create complicated visuals by coding with VEX. JHoudini VEX Thomas James looks at some of the basics of VEX in Houdini, covering variables, attributes, and inputs. Oh Hai Im currently Senior Houdini Artist at Google. The video then moves on to how to get oscillation animation. This is an easy way to get oscillation and rotation, waves or any other procedural animation into an object, by deforming it. “This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using in daily basis.” The first in the series, Horikawa explains every attribute’s foundations, which is essential when using VEX. The tutorial first takes a look at transforming a point using a sine wave, looking at how you can access dimensions using a single line of code in Houdini-VEX. ![]() His latest series dives into and explores using Houdini’s VEX for algorithmic design. Houdini is a digital VFX program with many similar features as other compositing & 3D tools. So much so that he has an Algorithmic Design Workbook that allows you to explore multiple possibilities in the procedural modeling process. Junichiro Horikawa is a forerunner in using Houdini for procedural works. You will learn the basic concepts of the VEX language in Houdini, including: VEX syntax Basic VEX programming concepts (variables, functions, etc. Junichiro Horikawa starts a new series explaining the basics of VEX for algorithmic design. ![]()
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