![]() There’s a large storage chest here where you can place items if you don’t want to carry them. Ask her about everything and then head up the stairs to your room. ![]() You’ll have a chance to talk to Janna Jamil. Sit down on an empty cushion and order some dinner. Read the noticeboard and learn about the laws of Tarna. If it’s getting late head back to the middle level and go to the Welcome Inn. The drummer won’t speak to you but you can put some money in his bowl for a few points. Talk to the cloth merchant and buy a Robe. Buy a couple of dozen to last the entire game. Talk to the meat merchant and buy Meat Rations. Shallah will be so happy you brought him the note that he’ll let you have it for free. Click on yourself and ask to buy the Carved Leopard. Click the mouth icon on yourself and “Tell about Shapier”. Walk to the south and speak to the Katta named Shallah. Make the Thief Sign at the rope seller and pay him 50 Royals for acrobatics training. Thief: Talk to the rope seller and buy some Rope from him. You can buy Dried Fish if you want but there’s a cheaper way to get rations. Walk to the south and buy Beads from the Bead Seller. Buy a Tinderbox form the antique seller, Oil from the oil seller and Honey from the honey merchant. Walk to the east and buy a Fine Spear and Fine Dagger from the weapon merchant. Talk to the fruit seller and buy one serving of Fruit. Speak to the leather seller and purchase 5 Zebra Skins and at least a couple of Waterskins. Return to the bazaar and walk west to the money changer. You’ll need to bring her some magic wood so she can craft it. Wizard: Return to Rakeesh’s house and speak to Kreesha about the magic staff. Then “Answer Rajah”, “Defend Rakeesh”, “Talk about Rakeesh” and “Say Good-bye”. When you have the chance be polite and “Greet” him. You’ll be taken to the Hall of Judgement as a witness.Īfter the meeting with the council you’ll go to meet Rajah. Chase after the thief and you’ll catch up with him on the next screen. Leave and head west down the stairs to the bazaar and continue west to the money changer. You’ll be stopped by a Priestess but the statue will speak and tell you to come back with the Gem of the Guardian. Go up the stairs to the top level of the temple. Make your way up the stairs and walk to the east. The temple is up the stairs, the bazaar is below and the Apothecary and Inn are on this level. Take a look around to get a general idea of the layout. You can try it out here but you can’t use magic out in the streets. You’ll find the Juggling Lights spell scribbled on the paper. ![]() The gift will explode but look at your inventory again and use the Hand icon on the wrapper. ![]() ![]() Wizard: Open your inventory and use the Hand icon on the Gift from Keapon Laffin. Speak with with both of them about everything so you have some idea of what’s going on. Once you’ve created your character and watched the initial cutscene you’ll be in Kreesha and Rakeesh’s house in Tarna. After Day 3, once you leave Tarna for the Simbani Village the days don’t really matter so much. Not everything needs to be explored on the days specified below. You can also import a Paladin from Quest for Glory 2 if you have one. Fighters have a chance of becoming Paladins if they perform enough noble acts. Each of the classes have their strengths and weaknesses and often have a different way of solving challenges. Just like the previous games you’ll have a choice between Fighter, Wizard and Thief. The Simbani also hate magic and the Leopardmen are known for their use of magic. The Simbani tribe are on the brink of war with the Leopardmen and claim the Leopardmen have stolen a precious artifact. Rakeesh, the Liontaur Paladin, has decided to go home to Tarna and he takes you with him in the hopes you can quell hostilities between the tribes. Quest for Glory 3: Wages of War is the third in the series and follows along from the events of Trial by Fire. ![]()
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